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This article is about the computer game. For the Welsh indie rock group, see The International Karate Plus. International Karate + A screenshot of the Commodore 64 version of International Karate + Developer(s) System 3 Publisher(s) System 3 (Europe), Epyx (USA) Designer(s) Archer MacLean Platform(s) Atari ST, Amiga, Amiga CD32, Commodore 64, Game Boy Advance, Virtual Console Release date(s) 1987 Virtual Console (C64) EU July 25, 2008 NA TBA Genre(s) Versus fighting game Mode(s) Singleplayer, Two player Rating(s) ESRB: E10+ PEGI: 12+ International Karate +, often abbreviated as IK+, is a karate fighting video game published in 1987 by System 3 for the ZX Spectrum, Commodore 64 and Amstrad CPC. The Commodore version was released in the USA under the title Chop N' Drop. Contents 1 Gameplay 2 History 3 Ports and remakes 4 See also 5 References 6 External links // Gameplay In the game, three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players, at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. History Archer Maclean did most of the work on developing the game, and the music was written by Rob Hubbard. Music for the Amiga version was arranged by Dave Lowe. In August 2005, the music from the game was performed at the third Symphonic Game Music Concert in Leipzig, Germany. The game enjoyed a large following in Europe during the late 80's and even into the early 90's. In North America it was nowhere near as popular as in Europe, although it became somewhat of a cult game there as well. Ports and remakes 16-bit versions of the game were released in 1988 for the Atari ST and Amiga home computers. Except for the music, which was done by Dave Lowe, the Atari ST version was done entirely by Archer MacLean.[1] He used the bitmap editor NeoChrome to draw background graphics and sprites.[1] Coding was done in assembler on a PC-based development system that cross-compiled the 800 KBytes of source code in seven seconds and transferred the program to the RAM of the Atari ST via a parallel cable.[1] Development took six months. The subsequent port to Amiga took just seven days thanks to MacLean avoiding operating system calls as much as possible.[1] Another International Karate Deluxe game (AKA IK++) was ready but unreleased for the Atari ST and Amiga in 1987/8[2] A version for Amiga CD32 was released in 1994 In 2002, following the retro-gaming trend, Ignition released IK+ for the Game Boy Advance in Europe and North America, which remained faithful to the 16-bit iterations. A PlayStation version was also released, retitled Chop 'n Drop in North America. The C64 version was re-released on the Virtual Console in Europe on July 25, 2008 and is scheduled for a future release in North America. See also International Karate References ^ a b c d Toni Schwaiger: "Archer MacLean. Von Karate verstehe ich nicht viel." In: ST Magazin, No. 3, 1989. ISSN 0934-3237 (german, online full text via stcarchiv.de, accessed 2010-08-20) ^ In the chair with ... Archer Maclean. Retrogamer Magazine, issue 63 (2009). External links International Karate + at MobyGames IK++, a Flash remake of the Amiga version of IK+ IK+ at World of Spectrum The Making of International Karate +. Edge Online, November 27, 2009. - Interview with Archer MacLean